» Patch 0.0.1 - 05.04.2008 «

- Sale of building materials is now working. Sale at a price of 50$.
- Sale of ship parts is now working. Sale at a price of 10$.
- Descriptions for ship and weapon research have been completed.
- New screen for building ships and defenses.
- Game security improvements.
- Changes in flight times: Each ship needs a certain time to prepare for a hyperspace jump. This time is twice as long for inter-system travel. Additionally, the travel time includes the distance. 30min per unit of distance on the map between systems and 15min per unit of distance between planets + 15min.
- In the case of travel to your own or allied planet, the time needed to enter hyperspace is not included in the flight time. Only the distance is taken into account.

» BETA 8 - changes «

- Resources are no longer accumulated on planets. All extraction is stored immediately in the warehouse and can be spent on any planet.
- Introduction of AJAX to the game system which speeds up the loading of windows.
- Prices of ships and defenses have been changed.
- Changes in the appearance of the game.
- Statistics of ships and defenses have been changed.
- Correction of errors in research.
- Research and buildings now have additional technological requirements.
- Changes in the trading system. Resources can be bought/sold from other players. You can also buy and sell resources from the banking federation.
- 4 new researches that allow equipping ships with appropriate weapons. There is a bug in them. The research is 1 level although it can be developed to higher levels. Do not develop these 4 researches above level 1 because it does not give anything.
- Change in the cultural influence system. When taking over, the number of cultural points does not decrease. Colonization of a planet requires an appropriate level of influence and increases with the number of planets.
- Planets will be able to be taken over much faster than in BETA 7.
- On the planet, the max number of buildings is calculated as 1W * 8.
- Max population on the planet is 1W * 0.6.
- The shipyard occupies only 1 space.
- The class of the planet does not affect anything and will be removed from descriptions and pages where it is mentioned.
- Changes in flight times.
- Probes are not combat ships.
- Changes in flight times.
- The cost of building a colonizer has been significantly reduced.

» 6.03.2008 «

» Research:
- Change in research pricing
- 4 new researches.
- Added some images to the research.
» Ships and defense:
- Technological requirements for combat ships and planetary defense now work.
- The probe is now a civilian ship intended for repairing and modifying other ships.
- Defense now costs 5 times less resources but 1/2 more PPB.
» Planets:
- After taking over a planet, only 1/2 of the buildings that were on it remain.
- Cultural influence does not decrease when taking over subsequent planets. However, it is required that the influence is greater than the requirements for taking over.
- The class of the planet currently has no impact on anything (previously max. population on the planet and requirements for taking over the planet).
- Changed the amount of free space on the planet: Size * 8 (previously Size * 20).
- Changed the maximum population on the planet: size * 0.6 (previously size * 1).
» Changes in combat calculation:
- When a ship is firing at a laser turret or plasma cannon, the ship's durability is calculated as HP + Absorption.
- When a ship is firing at a conventional turret or rocket launcher, the ship's durability is calculated as HP + Defense.

» 25.02.2008 «

- New probe option: Repair! Probes can repair any damaged ship located on the same planet.
- Interface appearance improvement!
- New ranking more accurately reflecting the player's strength!
- Minor improvements in the game interface!
- Changed message system.
- After analyzing the battle, we receive a message with the battle result.

» 14.02.2008 «

- Fixed errors in displaying reports!
- Fixed errors in calculating XP after the battle!
- Fixed errors with displaying ships!
- Fleets flying to free planets are no longer visible.
- The number of ships is an integer.

» 09.02.2008 «

- Pirates have appeared in the systems!
- Pirates will lurk for unprotected colonizers and transporters. They can also attack your planets!
- Take care of your planet's defense today. Build defense turrets and protect your transports.

» 30.01.2008 «

- Servers have been restarted.
- Please log in to the previously established factions: Humans: gal469, GROOVER4XXX, michu151, kgut, Pysio. Cockroaches: DarkRother, Harry, Andre1909, mysz.

» 30.01.2008 «

- Research can now be developed.
- It is important to develop "Laboratory Equipment" without which it will not be possible to develop other research.

» 23.01.2008 «

- The new report system is now working.
- Experience is gained after the battle by clicking "Analyze" on the report.
- The promotion system is working. After gaining the appropriate amount of experience, the player can be promoted by choosing a bonus that will remain until the end of the game.
- It is no longer possible to send fleets to non-existent planets.

» 08.01.2008 «

- I made changes to the description of the "Cultural Center" building
- A new calculation of cultural influences needed to take over a planet has been added to the "Cultural Center" building description window

» 19.01.2008 «

- Transport flight times have changed. Now each action in the trade panel takes 6 hours.
- The trade port changes the transport time of the resource from the warehouse to the planet by 15min.
- A colonized planet now initially has 2600 instead of 1300
- A few patches have been introduced to the game security.